SS14 |
Space Station 14. Remake of Space Station 13 (SS13). |
BYOND |
The game engine for SS13. |
RobustToolbox, Engine |
SS14's game engine. (Think BYOND). |
Content, Content Pack |
The "game" running on RobustToolbox. (Think SS13). |
.yml, YAML |
YAML Ain't Markup Language. Used to define prototypes. |
.toml, TOML |
Tom's Obvious Minimal Language. Like YAML but for config. |
ECS |
Entity Component System |
IoC |
Inversion of Control |
.dmi, DMI |
BYOND/SS13's sprite file format. Converted to an RSI for our usage. |
.rsi, RSI |
Robust Station Images. SS14's image "file" format (actually a folder). |
PVS |
Potentially Visible Set. Stops the server from sending out-of-range entities to clients. |
PJB, PJB3005 |
Pieter-Jan Briers. Supreme Nerd overlord of SS14. |
VSC, VSCode |
Visual Studio Code. Not the same as VS. |
VS |
Visual Studio Community 2017/19. Not the same as VSC. The IDE for people who can't get a Rider license. |
Rider |
A crossplatform IDE for C#. (Can be obtained for free as a student). |
Watchdog |
SS14 Server Watchdog. Used for dedicated server logging, updating and general management. |
Lidgren |
Networking library. |
Jenkins |
Used for automated building and deploying of SS14. |
Box2D |
The basis for SS14's (heavily modified) physics system. |
Avalonia |
UI framework used for the launcher. |
Postgres, SQLite |
Databases. |
EntityUid |
Entity Unique Identifier |