Maintainer Meeting (22 Jan 2022)

=

Info

Any decisions taken in these notes may no longer be applicable.

DrSmugleaf
Vera
Visne
ShadowCommander
PJB
ElectroSR
metalgearsloth
moony
Remie
mirrorcult

Do we promote bigger over smaller maps | metalgearsloth

  • We have a bunch of tiny maps but no large ones
  • Small maps get played regularly
  • Should we save mapvote stats?
    • Yes, also track votes against to not skew results.
  • Don’t promote bigger maps, just merge them on a case-by-case quality basis.

Moving BUI to content | metalgearsloth

  • Is this something that would be reused by other games
    • No
  • Move it

Proxy methods for is entity terminating / deleted / queued for deletion | metalgearsloth

  • Yes
  • Proxy methods in EntityManager and EntitySystem.
    • Maybe have an interface to standardise these?

Standardising EntityManager generic and non-generic methods | metalgearsloth

  • Some use the array indexing and some don’t so assume there’s more of a speed difference now
  • Standardise them (on generics)

Discord role for musicians | metalgearsloth

  • We have a pingable role for spriter already
  • Add the role

Not raising transform events during initialization | metalgearsloth

  • Raising them leads to lifestage checks everywhere
  • Ties into DetachParentToNull which would be nice to remove.
  • Sloth looks at it
  • Make events for transform initialize/shutdown?
    • Current one can only be subscribed to once.

Ergonomics of async code vs do_after events | metalgearsloth, mirrorcult

  • Solution: single event do-afters
    • Replace the two do after events with one DoAfterEndedEvent with the status on it, and a wrapper for custom data
    • Also could put cancel tokens into the do_after system
  • Events are more painful than async code to write
    • So painful I would rather code in Unity
  • It’s a necessary evil for full map serialization
  • If we don’t use it, do we keep async in for forks?
    • No
  • Async do_after made interaction worse internally | metalgearsloth
    • If you want to make your tool do after you have to make it all async
  • We could serialize member methods with much difficulty, pass in the method to run into the do_after like verbs | Paul
    • Needs to be a member method, not a lambda or anonymous
  • Async might be serializable, when PJB codes it
  • Use single event do after meanwhile

Removing component start/shutdown events | PJB

  • Instead have the few components that actually respect startup/shutdown implement it themselves.
  • Remove and replace it
  • We don’t know how much legacy code require the OnAdd/Initialize/Startup functions.
    • This won’t be trivial.
    • Probably nothing uses the Running property, which we can remove.
    • The point is to Remove Running

Protocol-require UDP and TCP port to be the same | PJB

  • Extension from the port assignment topic
  • What did PJB mean by this
  • It is very complex otherwise
  • Querying the server list would be easier
  • Require both ports be the same

Do we accept translation contributions | Paul

  • Can the admins deal with non-english speaking people?
    • Servers would still be English only, server hosts could change the locale with us as the upstream being the pool of translations for everyone.
      • Paul how do we handle different servers having different content to be translated
      • We will only accept common content between the two repositories
      • Linter when
  • Not purely game-translation, also launcher, website, etc.
    • Launcher: Yes
    • Website: Yes
    • Game: If you can run a client with a different locale to the server yes
      • This requires the giant FText refactor
  • There are tools for this (Discord link)
  • Weblate

Wallmounts on the floor in front of the wall vs on/in the wall | ShadowCommander

  • Interactability is easier if they’re in front | PJB
  • They will go on the wall because otherwise you can’t place wallmounts facing to space
  • Wall lights are complicated
    • Simply offset the point light
  • PJB implements occlusion and we win

Text input popup design | ShadowCommander

  • Should it be a BaseWindow/Eui or pop out of the control like the confirmation pop out for verbs like delete?
  • Example: the set-transfer-amount verb should use it. Currently it creates a little popup
  • Multiline text: window
  • Verbs (Rename, Transfers): input box, with sizes
  • Commands: box if possible, window if too big

Why are integration tests slow | mirrorcult

  • Because someone broke the ShouldPool method by changing the amount of default cvars on tests or smth
    • Be my guest if you want to find a better way to do it
    • Also tests are now broken if you enable pooling again
      • I’m not fixing it | DrSmugleaf
  • Next 👏 topic 👏
  • also 40% of tests is just reloading prototypes (last I profiledTM)

Archive Python rsi.py and rsi-editor | mirrorcult

  • Decision: keep rsi.py because python scripts are convenient, archive rsi-editor Old repositories in Python:
  • RSI.py
  • RSI-editor

New repositories in C#:

Mapping and adding escape pods | mirrorcult

  • We now have multi-grid saving/loading and docking serialization
  • Decision: code it, map it
  • Mapping docking is really annoying right now
  • Add a console command/mapping utility to make this easier, while the map is paused

Upstreaming ship vs ship combat as a gamemode | moony, mirrorcult

  • When mirrorcult upstreams it
  • Sounds good to everyone

Early Access Roadmap

Previous Roadmap

  • emergency shuttle
    • auto shuttle movement
  • gamemodes/antags
    • dynamic
      • mirror pls write the doc for it I will code it I swear on my life
      • nuke ops
        • the nuke is done, nuke ops isn’t yet
        • does not work outside dynamic
      • lings?
      • blob?
        • vera loves blob
        • Remie already coding it, but got lazy
      • cult?
        • make it as good as vg for pjb
      • revs
  • EL BODY SYSTEM
    • some refactors were done by mirror, still some left
    • surgery died in the war of 1992
  • Salvage
    • it is done
    • upstream moony asteroid/wreck generator for procgen salvage!!!!!!!!!
    • https://www.youtube.com/watch?v=H0LPWuTt2o4
  • Singularity
    • radiation needs to work
  • body system but again
  • body system (get smug to code it)
    • Species
      • we need to do non human body parts
  • ENGINE EDITOR
    • could benefit from full state reload
  • Client side movement?
    • a smidgen
  • Tutorial
    • In game guides
      • Yes
      • Waiting on pretty labels
      • books/ebooks in pda
        • ebooks preloaded on pda for selected job
        • when rich text gets merged
          • :death:

Bugs:

  • copy the Subnautica bug reporter for players to report bugs
  • automatically log grafana exceptions
  • being able to see inside containers
    • Need to change PVS to not send all container contents
    • Isn’t this a separate issue anyway
      • Seems like PVS queue bugs?
      • Imagine if players could give steps to replicate, insanium
  • hud disappearing

Subpages