Maintainer Meeting (16 April 2022)

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Info

Any decisions taken in these notes may no longer be applicable.

Time: 16 April 2022 18:00 UTC

Attendees:
Acruid
metalgearsloth
DrSmugleaf
moony
Vera
ShadowCommander
Visne
Paul
ElectroSR
PJB

We hit 250 players in one server. What’s next? | moony

  • What is our goal for optimizations
    • What can we do better
    • What should we do now that the game is very performant
  • Is this when we finally code content
  • We need to fix stuttering, pvs pop-in, rubberband issues and make network smoothing default to 2 | mirrorcult
  • Server side performance is fine, need to fix client side performance and bugs

Diagonal tiles | metalgearsloth

  • The engine technology is there
  • What do about anchoring and stuff on content
  • Atmos will just treat them as space, still have diagonal walls be airtight
  • Needs to be fleshed out more

Make VV read/write by default | mirrorcult

  • Everyone forgets to make properties read/write
  • We still have to refactor VV for ECS
  • Make all VV properties writable if you have +HOST
  • The default should be read
  • Attribute to make all properties on a class VV

Review and PR guidelines | mirrorcult

  • https://docs.spacestation14.io/en/maintainer-info/review-guidelines
  • https://docs.spacestation14.io/en/getting-started/pr-guideline
  • We are missing file name conventions on the conventions page
  • We need better automated tooling

Early Access Roadmap

Previous Roadmap

  • emergency shuttle
    • auto shuttle movement
  • gamemodes/antags
    • dynamic | mirror
      • nuke ops
        • the nuke is done
        • does not work outside dynamic
      • lings?
        • needs DNA
      • blob | Remie
      • cult?
        • make it as good as vg for pjb
      • revs
        • we want a generic antag overlay system
        • loyalty implant
        • faction system
  • EL BODY SYSTEM | mirror
    • some refactors were done by mirror, still some left
    • surgery died in the war of 1992
  • Salvage proc gen | moony
  • Radiation refactor
  • body system but again
  • body system
  • Grid splitting
    • finish when sloth comes out as a furry
  • Grid merging
  • Diagonal tiles
    • we have diagonal walls, tiles are harder
  • ENGINE EDITOR | PJB
    • could benefit from full state reload
  • movement refactor
    • Client side movement?
      • a smidgen
        • as a treat
        • acruid pls com bak
  • Tutorial
    • In game guides
      • Yes
      • Waiting on pretty labels
      • books/ebooks in pda
        • ebooks preloaded on pda for selected job
        • when rich text gets merged
          • ![](https://cdn.discordapp.com/emojis/933790288860815380.webp =40x)
  • oldchat + ui refactor | Jezithyr
    • we did it
  • combat rework
  • ghostrole bans | ShadowCommander
    • unify ghost roles prototype
  • pulling refactor | bobda
  • Admin traitor/role menu
    • Assign people roles
    • Objectives UI
  • Job playtime requirements
    • Playtime tracking
    • Per role playtime tracking
  • experimental science
    • artifacts??!?!?
  • action ui refactor, like ss13 maybe | Jezithyr
  • any% maintainer | Jezithyr
  • Prototype composition | Paul
  • Server polls
  • Round Statistics
    • Log votes, which maps are played the most…

Crashes / Critical bugs: (when are we moving these to GitHub) => till next time

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